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HousoMods

Arma Reforger · Admin tools, missions, server systems

Mods that hold
under fire.

HousoMods builds Arma Reforger mods for server owners: admin tools, missions and server-side systems. On the Workshop, configured in plain JSON, supported directly.

06
Projects
04
Live now

01 / 06 · Admin tools

Reforgedmin Admin Tools

Livev1.0.50Featured

A full admin panel inside the pause menu. Per-person permissions, cheat detection, real bans and Discord embeds, with no #login.

  • Owner, admin and moderator ranks, with permissions you set per person
  • Add staff in game, even offline by Steam ID or GUID
  • Player monitoring on the server for kill patterns, fire rate, speed and fly hacks, and kills through walls

02 / 06 · Maps

Enfumap

Live

Sharp, searchable maps of every Arma Reforger terrain, official and community. Find a town, mark a route, send the link.

  • Bohemia's islands and the community's terrains, each credited to whoever built it
  • Topographic maps drawn from the game's own files, with satellite views on many of them
  • Search for any named place on a map

03 / 06 · Missions

Niko's Assassination Mission

Livev1.0.2

A lone VIP jogs between towns with a live map marker. Kill him from long range and his briefcase of loot drops. Get too close and he vanishes.

  • Works on any terrain. Start and destination come from the map's own place names
  • No setup in the editor and nothing to place
  • Niko is unarmed and never fights back. He just runs

04 / 06 · Server systems

HSM Safe Zone Metabolism

Livev1.0.0

Stops food and water draining while you are inside a safe zone. A small bridge between FM Metabolism2 and FM SafeZone.

  • Hydration and energy stop dropping while a safe zone protects you
  • No stamina drain from being empty, and no blood damage from starving or dehydration
  • Nothing is reset or topped up. It only pauses, and resumes when you step outside

05 / 06 · Game modes

Operation: Iron Side

Private

A persistent co-op campaign for a small squad. The map is occupied from the first minute, and the enemy fights to take back what you capture.

  • Built for a small group, 2 to 4 players, not a full server
  • The map is occupied from minute one, with garrisons sized by how much a place matters
  • Foot and vehicle patrols between places, and reinforcements sent to a firefight

06 / 06 · Game modes

Operation: Deep Cover

Private

Covert operations co-op. Get in under a disguise, do the job without being noticed, and get out before your cover is blown.

  • A disguise that holds until you give the enemy a reason to look twice
  • A HUD with disguise, sound, suspicion and area alert meters
  • Jobs generated from objective, place, guard setup, condition and twist, so they don't repeat

How they are built

Built to be run, not just released.

Each one is maintained, versioned, and answerable to someone.

  1. 01

    Straight from the Workshop

    No licence keys and no paywall. Subscribe in game, or paste the mod ID into your server config and restart.

  2. 02

    Built for dedicated servers

    Written and tested on real servers with real mod lists. The logic runs on the server and is checked there, not trusted from the client.

  3. 03

    Configs you can read

    Plain JSON in your server profile, written with sane defaults on first start. Change a number, not a prefab.

  4. 04

    Support that answers

    One Discord, one person who actually wrote the code. Bug reports get a version bump, not a shrug.