
HSM Safe Zone Metabolism
Stops food and water draining while you are inside a safe zone. A small bridge between FM Metabolism2 and FM SafeZone.

- Version
- v1.0.0
- Runs on
- Server
- Requires
- FM Metabolism2, FM SafeZone
- Updated
- 14 Sept 2026
What it does
4 things, done properly.
- 01
Hydration and energy stop dropping while a safe zone protects you
- 02
No stamina drain from being empty, and no blood damage from starving or dehydration
- 03
Nothing is reset or topped up. It only pauses, and resumes when you step outside
- 04
Players in vehicles are covered as well
The details
How it works.
What it fixes
FM SafeZone already stops you taking damage inside a zone, but FM Metabolism2 keeps draining your hydration and energy the whole time you are stood in one. The two mods do not know about each other. This bridges them: while you are protected by a safe zone, the metabolism tick is skipped.
Someone sitting in a vehicle has their collider turned off, so they never show up in the zone trigger on their own; the vehicle is what gets protected. This checks for that too, so driving through a safe zone behaves the same as standing in one.
Server side
The metabolism tick runs on the server, so the server has to load this. Subscribing on your own client does nothing on a server that isn't running it.
For server owners
Built against FM Metabolism2 1.0.63 and FM SafeZone 1.0.10. It overrides
UpdateMetabolism from FM Metabolism2. If a future FM update renames that
function or changes its arguments, this will fail to compile rather than fail
quietly. So if your server stops starting right after an FM update, unload this
one first and check back for an update.
Credit
All the actual work is in FM Metabolism2 and FM SafeZone. This just glues the two together.
Get it
Add it to your server.
On the Arma Reforger Workshop. Subscribe in game, or add it to your server with the mod ID.
Open on the WorkshopLicence: Arma Public License (APL)
Mod ID
6A5C1479F7943CF0
{
"modId": "6A5C1479F7943CF0",
"name": "HSM Safe Zone Metabolism"
}