
Operation: Iron Side
A persistent co-op campaign for a small squad. The map is occupied from the first minute, and the enemy fights to take back what you capture.

- Runs on
- Server and clients
- Requires
- Belleau Wood, REAPER AI Helicopters
What it does
6 things, done properly.
- 01
Built for a small group, 2 to 4 players, not a full server
- 02
The map is occupied from minute one, with garrisons sized by how much a place matters
- 03
Foot and vehicle patrols between places, and reinforcements sent to a firefight
- 04
An enemy that tries to retake the places you capture
- 05
Its own map overlay showing who holds what
- 06
A campaign that saves and carries on across server restarts
The details
How it works.
The idea
Most co-op PvE plays the same way: capture a town, move on, and nothing ever comes back for it. Iron Side is meant to fix that. The enemy already holds the whole map when you arrive, it moves around, and it reacts to you.
It is a campaign for a few friends over several weeks, so the state of the war is saved and picked up again after every restart.
Availability
Iron Side is a private project. It runs on a private server and isn't a public download.
Availability
A private project.
It runs on private servers and isn't a public download, so there is no Workshop link. Ask in Discord if you want to know more.
Ask in Discord