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LiveMissionsv1.0.2

Niko's Assassination Mission

A lone VIP jogs between towns with a live map marker. Kill him from long range and his briefcase of loot drops. Get too close and he vanishes.

Version
v1.0.2
Runs on
Server and clients
Requires
Base game only
Updated
11 Oct 2026

What it does

8 things, done properly.

  1. 01

    Works on any terrain. Start and destination come from the map's own place names

  2. 02

    No setup in the editor and nothing to place

  3. 03

    Niko is unarmed and never fights back. He just runs

  4. 04

    His map marker updates every 20 seconds, so you know roughly where he is, never exactly

  5. 05

    Kill him from far enough away and his briefcase drops by the body, filled with loot

  6. 06

    Get too close and he spots you, goes to ground and comes back later on a different route

  7. 07

    Its own on-screen notification cards, so mission news doesn't get lost in the hint box

  8. 08

    The briefcase can't be destroyed and the body can't be searched. The loot is in the case

The details

How it works.

How it plays

Niko is a well dressed man with somewhere to be. Every so often he appears in one town and sets off on foot for another. Everyone on the server is told where he's coming from and where he's headed, and a marker on the map follows him as he goes.

Your job is to kill him. From a distance.

  • Kill him from far enough away (300 m by default) and his briefcase drops.
  • Get too close (150 m by default) and he spots you. The mission fails and he comes back later, somewhere else.
  • If he reaches his destination, he slips away and you wait for the next run.
  • Kill him from too close and he's dead, but there is no briefcase.
  • The body and the briefcase are cleaned up after a few minutes, or as soon as the case has been emptied.

Configuration

On first start the server writes a settings file to $profile/HousoMods/NikosAssassination/settings.json. It is read again before every run, so changes apply to the next one without a restart. You can change:

  • how long before the first run, the rest between runs, and how long he hides
  • the spook distance and the minimum kill distance
  • how long his route is
  • how often the map marker updates, and its label
  • his faction, character and outfit
  • the loot container and the loot list (prefab, chance, minimum and maximum)
  • every message shown to players

Requirements

Arma Reforger only, no other mods needed. The scenario needs the standard map marker system (every vanilla game mode has it), and the map needs at least two named places.

Get it

Add it to your server.

On the Arma Reforger Workshop. Subscribe in game, or add it to your server with the mod ID.

Open on the Workshop

Licence: Arma Public License (APL)

Mod ID

6A974457ACC5CF3A

server config · mods
{
  "modId": "6A974457ACC5CF3A",
  "name": "Niko's Assassination Mission"
}